At the age of thirteen, Dahlia Vestamore gave her memories away, to be locked up out of sight. Years later, she has no choice but to recollect them. She finds her story sealed within an abandoned museum, moments told within eerily lit dioramas.
I want this environment to be massive, but here's a small, significant hallway for now.
Tuesday, April 23, 2013
Tuesday, April 16, 2013
Order of Seht Mask in Zbrush
It's been a while since I've complete something in Zbrush, so I decided to recreate my Order of Seht mask design.
Sunday, April 7, 2013
Environmental Fun
Playing with new brushes and with simplification. I really admire artists who can give so much information with a sparse blocking of colors. Still not sure how much more detailed I want to get with this, but still needs a little magic here and there.
Labels:
background,
clouds,
environment,
field,
flowers,
hill,
photoshop,
shinto,
shrine,
sky,
texture
Saturday, March 30, 2013
Double Fine Plague
I love how Double Fine makes a special logo for each of their games, so I decided to make my own for a nonexistant plague infested game.
Labels:
beak,
doctors,
double fine,
fan art,
gouache,
hat,
illustration,
katie lawter,
logo,
plague,
watercolor
My Silly Face
Did two self portraits of sorts recently. One was made as concept art example, while the other is just me playing with Photoshop painting techniques.
Labels:
bob,
character,
gouache,
illustration,
photoshop,
portrait,
self portrait
Bioshock Bluff
So this game pretty much blew my mind. It turned me into an emotional little git. But here is something a bit sillier. I made this for the IGN Bioshock Art Contest. If you want to be awesome and vote for me, check it: http://www.facebook.com/ign/app_220975188040985
Labels:
art,
bioshock,
booker,
boy of silence,
columbia,
contest,
elizabeth,
ign,
illustration,
infinite,
irrational games,
poker,
songbird,
video game
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